Thursday, January 20, 2011

Run Game: Counter-Trey

If Mesh is the most versatile passing concept in our offense, then Counter-Trey would probably be the equivalent in the running game. It is another variation of "Double-Down Kickout", but it is very effective from a spread set.

It is a very simple concept for the linemen to execute, and you can dress it up and give it multiple looks in the backfield. I am all for any play where the linemen have the same job to do up front, but the backfield action can change. Counter-Trey is a perfect example of that.

Offensive Line Rules:

To the playside we are working to build a wall. We like to double-team at the point of attack. Our rule for the playside TE, Tackle, Guard, and Center is ANGLE. They are on an angled path in the opposite direction of the play. Anyone who crosses their face, they take. If we can get a double-team, we want them to have four hands on the down linemen, and four eyes on the linebacker on their path. One of them will come off and take him.

The backside guard will pull and trap the last man on the line of scrimmage. If he is trapping right, he should hit with his right shoulder. If the end squeezes, the guard will "log" block him and set the wall by reaching him (a log blog).

The only exception to the backside guard and center's rule is if the guard has someone in his gap opposite the play.

Against. a 4-man front, you usually see a shade to one side and a 3-tech to the other. Ideally we would like to run it towards the 3-tech side. If we are running it to the shade's side, then the guard would have a man in his gap (the 3-tech) and he therefore can't pull to trap. We would then pull the center and have him trap, and the backside guard would angle block the man in his gap.

The backside tackle will pull and lead up on the playside backer. He should work to make sure his shoulders are square on the linebacker. It is very similar to ISO, just with the tackle leading instead of a fullback.

Backfield action:

There are over a dozen variations you can use with this scheme. You can use fakes and misdirection to get it to virtually any ball carrier within five yards of the center. We have had the RB, QB, FB, and Slot Receivers all carry the ball on this play. I like to figure out who our most explosive player is, and come up with a way to get him the ball on Counter-Trey. Here are some examples:



Here are some cut-ups from this year (powered by Hudl):

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Here are some more cut-ups from my previous school. We ran Counter-Trey from multiple looks and formations:



What coaching points do you have about the Counter-Trey? Do you have other variations that you like to use? Please feel free to comment below!

6 comments:

  1. AS A VARIATION TO YOUR H BACK COUNTER TREY...INSTEAD OF USING BACK TO BLOCK BS DE, OUT OF GUN FAKE/READ SPEED OPTION. READ DE FOR GIVE UNDERNEATH TO H BACK. IF HE PLAYS THE COUNTER THEN RUN SPEED OPTION USING OLB AS YOUR PITCH READ. IF HE PLAYS THE OPTION GIVE THE HAND OFF. JUST A THOUGHT. WORKED WELL FOR US THIS YEAR.

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    1. Coach Tua, I'm not visualizing the play you are describing. Could you draw it up for us? Thank you.

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  2. Court: The Counter Trey/Counter Gap (which is how I prefer to block it) is an outstanding power play, but too often coaches don't really add any misdirection to it -- if you're not countering against motion and/or flow, it's not really a counter, is it?

    To me, the use of Fly/Jet/speed sweep motion and backfield action makes the Counter Trey even better -- truly one of the great plays in football history, along with Wing-T Tackle Trap, Single Wing Full Spin Trap, and a select few others.

    Here is the Fly-action Counter Trey in my Wild Bunch offense (see Slide 14, including the Notes page): http://www.scribd.com/doc/25907198/Wild-Bunch-5-0-2010

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  3. Coach Tua and Ted - Thank you for the comments!

    Coach Tua - We did a little bit of that this year. I haven't had a QB for about 5 years that I wanted to carry the football, so we didn't invest a lot of time reading that backside DE. We did a few other things to control him. I agree with you - I really like doing it out of two-back, then you have speed option built in as a 2-for-1 play.

    Ted - I love your Wild Bunch offense. We did many of those same things a few years ago at my old school. Looking at how we can incorporate the fly out of shotgun. Great stuff. Thank you for posting that!

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  4. The counter TREY is a double on defender in C gap before one OL (T or TE) comes off to block backside LB. Therefore you must have a TE to make a TREY block. These are counter ACE and counter DEUCE plays.

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  5. We've run this play as a pass/run combo, trips opposite the playside, pre snap read, throw bubble backside, or run GAT playside

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